Tellmir

North of the Free Kingdoms lies Tellmir, a land of plains, forests and deep lakes. These lakes freeze over every winter and the people of Tellmir skate on them and hold festivals where they dance and sing in hopes of the return of spring. The gods of Tellmir are often gods of nature and the wild. Tellmir has changed much over the years in terms of its government but now strains under the struggle of the tyrant simply known as the Deep Emperor. He seized power in 888 and rules with an iron fist. He demands heavy taxes from all and spends it all on luxuries for him and his inner circle. He stifles even the pettiest of descent and metes out cruel and unusual punishments to rebels. None dare oppose him because he is said to wield strange powers to twist and manipulate the minds of any who cross him. He recently murdered all of the major lords and ladies of The Free Kingdoms after drawing them in with a peace conference only to betray them. He has yet to launch a formal invasion but it seems unlikely he will wait long

Frostden
The largest port city of Tellmir and the former capital of the Vriedelian Empire. Frostden is constructed of low, stone buildings that can withstand the violent winds and storms of the northern ocean. Its port is massive and filled with ships from across the world. It's the last major port in the north and is thus regarded as sort of a melting pot of various traders and mercenaries. Frostden was first founded by Endymnion Vriedelven, The first Vriedelian emperor. In the Warring States period following the death of Saoirse II Aointathe, he made it his citadel that he could defend from the land while bringing supplies from the sea. This would turn out to be a wise decision. He was the only Warlord who's kingdom would stay independent and go unconquered by Evestia or the Free Kingdoms. Frostden was his and his descendants base until the collapse of the Vriedelian Empire in 383.

Frostden is surrounded by barren windswept coast and high cliffs. The cliffs south of Frostden are infamously the place where Iri Emberheart duelled and defeated the revolutionary leader Micah Blades in 730. Local legend holds that his ash stained shadow is still on the rocks, the rains forever unable to wash away his legacy. The cliffs are also host to the lighthouses of Frostden They appear on the cliffs north and south of the city every two kilometres for forty kilometres to protect passing ships from the rocky shoals and sheer cliffs.

The Isle of Priests and Skelshessa
The Isle of Priests is an island that represents the northeastern edge of Tellmir. The island is mostly empty, windswept rock and ice with a largely unmapped and wild interior. The island has an extinct volcano at its centre called Mount Frostburn. The crater of the volcano is said to be home to a monstrous beast that eats humans. Most people on the island stay on the coast. The coast is populated by the occasional isolated fishing village. The people of these villages are virtually self governing and know little about anything beyond the Isle of Priests. The only large town and port on the island is the town of Skellshessa.

Skellshessa was founded by Natalin Frester, on of Saoirse II Aointathes many illegitimate sons. He intended for the island to be his base of operations for his efforts to seize the crown upon her death but before he had the opportunity, he and his entire party went missing while attempting to travel through the centre of the island. Skellshessa is governed by a local governor in theory but the post has been empty for centuries. The leadership of the town is instead in the hands of the Priests of the Storm. The priests, as well as giving the island its name, are worshippers of various storm gods| who built a monastery on the island. The monastery is famous for both its deadly efficient monks and its production of expensive perfumes using ingredients gathered from the shallow waters surrounding the island. This industry is the only thing that draws ships to the island.

Auraavia
Auraavia is the southernmost city of Tellmir and is considered something of a curiosity for its geography. Auraavia and its surrounding land looks very different from the bulk of Tellmir. The characteristic deep lakes of the country do not appear anywhere close to the city and the temperatures are generally much warmer and more temperate. The city is surrounded by farms that draw their water from the branch of the Spiderweb river that passes by the city and its braided offshoots. Auraavia is one of the key agricultural centres of Tellmir. Many regions of Tellmir are less than ideal for farming so Auraavia and its surrounding lands are key to the survival of the empire. The farms of Auraavia take up the bulk of the land with small isolated villages fanning out from the city. These towns include Putnam, Parris, Burroughs, and Hathorne.

The Southern Border
The official border between Tellmir and the Free Kingdoms is the branch of the Spiderweb River`known as the Cutback. This border was recently breached by the invasion Darkwater and the capture of Fort Redwater. Whether this border will continue to stand at the end of the war is unknown